Computational Thinking was the theme of today's agenda and my eighth session of DFI. We began by breaking off into our digital bubble groups to discuss our WWW and take our group photos. We had fun taking ours! I've really enjoyed our DFI digital bubble group discussions, connecting with these lovely ladies and I feel fortunate that we've had a brilliant facilitator in Makaore.
Dorothy led the first session of the day which was about the Manaiakalani kaupapa of being empowered learners and teachers. Digital technology is a tool that removes barriers to learning for our students. When choosing the 4 kaupapa of Manaiakalani the word agency was considered, but because people only thought of agencies as being government departments (such as Oranga Tamaraki or the NZ Police), it was replaced with the word empowered. Empowerment is about the advancing of rangatiratanga; which translates to the idea of "giving control over your lives". Most children in low decile schools are coming to school half a lifetime behind (working at around a 3 year old level). Research has shown these children have heard around 3 million words less. This is disempowering so these children have a lot of catching-up to do.
Kerry then led the chalk 'n talk session about computational thinking and the new digital technologies curriculum. She talked about the difference between digital fluency and digital technologies. Being digitally fluent is when you learn, create, share you decide when and why you use different digital technology. To use digital technologies students need to be able to do these skills: be cybersmart, collaborate, validate and be contributors. The Manaiakalani Outreach programme (DFI) is designed to support teachers to become digitally fluent so that they can deliver the digital technologies curriculum to their students effectively.From there we looked at a range of sites around the themes of coding, design and developing digital outcomes that we could use in our classrooms. I decided to look further into Scratch which is an app where you can program your own interactive stories, games and animations (through simple coding) and then share with others. I have since discovered that Scratch Jnr is loaded on our class iPads when I saw one of my students producing an animation similar to mine during the "can do" part of my reading session. So I can definitely see us using this app. I had so much fun producing this animation:
And finally, Maria finished day 8 by taking us through Kerry's blogging tips.

